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Changelog

This page documents changes made to Casual Pro Wrestling by version.

The version history currently begins at the Early Access version 0.14.7. Beta changelogs may be added at some point.

0.15.3

Released: November 21, 2024

This is a small update fixing some AI logic as well as other minor bugs. It also adds a tiny bit of content.

Additions

  • Counters: Added Victory Roll pinning counter from Electric Chair positions.
  • Music: Added background music theme "The Bomb".

Changes

  • AI: Prefer rolling the opponent into the ring when grappling outside and there are reasons to get it back inside.
  • AI: Slightly increased the chance of going for a lock-up.
  • AI: Slightly increased the chance of going for a heavy strike.

Fixes

  • AI: Fixed AI estimating a too low counter chance for opponents, causing them to go for grapples almost all of the time.
  • CAW: Fixed submission holds stopping immediately in move preview.
  • Music: Fix match music not turning on when setting the volume from 0 to anything else in the Pause Menu.
  • Netplay: Fixed the Import content pack being required for clients if it exists on the host.

0.15.2 – Kickout Update

Released: September 29, 2024

This update adds a kickout system for pinfalls, submissions and similar scenarios such as mount. It also changes grappling to be collision-based, stabilizes ragdoll-based pinfalls and fixes a bunch of bugs.

Additions

  • Kickout: New kickout system for pinfalls, submissions and similar.

    • You now have to actively kick out of pins and retaliate against submission holds by tapping buttons.

    • There is a progress bar that tells you how close you are to kicking out.

    • The maximum allowed mash rate is 8 taps per second - the closer you get to exactly that, the faster you will kick out.

    • Pins will default to just last, so you can now also opt to let yourself be pinned. Wrestlers can no longer simply stand up from a ragdoll pinfall.

    • Submissions may still alternatively be escaped by moving towards the ropes or end automatically if the holder's energy is exhausted.

    • Mounting: Added the ability to kick out of a mounting situation. This uses the same kickout system as for pinfalls and submissions.

Changes

  • AI: Updated AI evaluation of whether or not to go for a pinfall.
  • AI: Will no longer simply stand up while being on the good end of a ragdoll pinfall, but wait how it turns out.
  • Grapple: Grappling is now collision-based. When you go for a grapple, your wrestler will play a grappling animation. Only if and once the hands collide with another wrestler, they will be grappled. This should completely fix cases where wrestlers temporarily freeze shortly before being grappled or turned around, and it also makes it possible to anticipate and quickly dodge a grapple attempt.
  • Mounting: Sped up the animation to leave a mounting position.

Fixes

  • Moves: Fixed springboard Coffin Drops freezing and ultimately ragdolling a wrestler trying to execute it.
  • Moves: Fixed the awkward behaviour of the Standing Sleeper Hold counter.
  • Moves: Fixed the Superkick's hit detection.
  • Physics: Fixed being able to perform ground moves through barricades.
  • Ragdoll Pinfall: Fixed ragdoll pinfalls being stopped prematurely when involved ragdolls move slightly. They are now much more stable.
  • Roll: Fixed roll attempt (block + direction while ragdolling) success evaluation being done every frame while a direction is held, unreasonably boosting the success chance. It's now down to at most one check when beginning to hold a direction, as originally intended.

0.15.1

Released: August 7, 2024

This patch fixes a netplay issue and applies some minor improvements to moves.

Changes

  • Moves: Move rotation now centers around the instigator and no longer the centroid of the involved wrestlers.
  • Moves: Revised depenetration timing for Electric Chair Drop, Electric Chair Facebuster and Powerbomb Throw for improved environment interaction.

Fixes

  • Moves: Fixed move rotation not updating precomputed additional motion. This caused wrestlers to go very off in some situations (e.g., the victim of an Electric Chair Drop when rotating while being lifted up).
  • Netplay: Fixed being unable to join a network game if the host has too many active Steam Workshop content items.

0.15.0 – Moves Update #1

Released: July 28, 2024

This update focuses on adding many new moves, a move selection in CAW mode, springboard flying attacks and a set of new entrance themes.

Additions

  • Back Grapple: Added counter to back grapple of own.
  • Back Grapple: Added new moves.
    • Atomic Drop
    • Back Breaker
    • Electric Chair Drop
    • Electric Chair Facebuster
    • Reverse DDT
    • Russian Leg Sweep
    • Side Slam
  • CAW: Added a move selection menu for editing the wrestler's moveset.
    • Includes a preview.
    • There's an option to copy an entire moveset from another wrestler.
    • Only moveset entries where there's actually a choice right now can be edited. More moveset entries will become editable in the future as more moves are added to the game.
    • Wrestlers created before this update will simply default to the original moveset.
  • CAW: Added new themes.

    • Absolute
    • Drunk On Junk
    • Going For A Walk
    • In The House
    • One Leg Man
    • Party With Molly
    • Punishment
    • Renegades
    • Sacré Bleu
    • Sweet Love

    • The Pain Will Thrive

    • Tropical Island of Relevancy
    • Flying Moves: Added new flying moves.
    • 450 Splash (against laying opponents)
    • Coffin Drop (backwards)
    • Shooting Star Press (against laying opponents)
    • Front Grapple: Added new moves.
    • Alabama Slam (with Canadian Destroyer counter)
    • Chokeslam (with Elbow Strike counter)
    • Falcon Arrow (with Knee Strike counter, also counterable as if entering a Suplex)
    • Fallaway Slam (counterable as if entering a Body Slam)
    • Falling Powerslam (counterable as if entering a Body Slam)
    • Front Facebuster (counterable as if entering a Standing Headscissors for a Powerbomb)
    • Piledriver (counterable as if entering a Standing Headscissors for a Powerbomb)
    • Powerbomb Throw (counterable like Powerbomb)
    • Powerslam (counterable as if entering a Body Slam)
    • Ground Moves: Added new moves.
    • Catapult
    • Wishbone Legsplitter
    • Lock-Up: Added new moves.
    • Fireman Carry
    • Snapmare
    • Roll: Added the ability to roll out of the way when laying on the ground.
    • Hold Block (LT on gamepads, C on keyboards) while moving left stick (W A S D on keyboards) into any direction.
    • The success chance depends on how long the wrestler has already been laying. If an attempt fails, it can be attempted again by moving the left stick back to the middle and trying again. If fully rested, success is guaranteed.
    • Rolling requires energy and is not available if the wrestler is fully fatigued.
    • When laying supine, the wrestler rolls over in the corresponding direction to an all-fours position.
    • When laying prone, the wrestler rolls over in the corresponding direction to a sitting.
    • Running Moves: Added new moves.
    • Cannonball
    • Front Dropkick
    • Pump Kick
    • Springboard: Added rope springboard attacks.
    • When running towards ropes, tap Climb (Y on gamepads, Q on keyboards) in time to leap onto the top or middle rope, depending on where you targeted opponent is located at.
    • From there, you can perform any of your flying moves.
    • After a very short time frame, the wrestler will jump automatically.
    • The distance from which a wrestler can jump onto the top rope depends on their weight, speed and current condition.
    • Springboarding consumes energy and may be botched.
    • Strikes: Added new moves.
    • Fingerpoke of Doom
    • Giant Headbutt
    • Roundhouse Kick
    • Superkick
    • Tutorial: Added a lesson on springboard attacks.

Changes

  • AI: Increased chance of using heavy strikes against dizzy opponents when over-the-top rope eliminations are in effect.
  • Corner: Wrestlers receiving repeated weak strikes will now collapse into a sitting position rather than simply ragdoll.
  • Counters: Irrelevant / misleading counter feedback is now suppressed: "Perfect" is no longer displayed if the counter fails, and negative feedback is no longer displayed if the counter succeeds anyway.
  • Flying Moves: Reduced the number of different flying moves any wrestler knows for each specific scenario (standing opponent, grounded opponent, backward) to two.
    • The choice is done by leaving the analog stick in the middle or moving it into any direction (W A S D on keyboards). It no longer matters which direction is chosen.
  • Input: In favor of springboarding, tapping Climb when running towards will no longer cause the wrestler to slide into or out of the ring. It is now exclusively done by holding the button.
  • Irish Whip: Countering an Irish Whip will now reverse it into an Irish Whip of own rather than blocking it. This may be made optional in the future.
  • Mounting: Drastically reduced the damage and momentum exchange happening during mounted strikes.
  • Roster: Changed entrance themes for some stock wrestlers.
  • Roster: Changed movesets of stock wrestlers.
  • Running Moves: Reduced the number of different runing moves any wrestler knows for each specific scenario (standing or grounded opponent) to two.
    • The choice is done by tapping either Strike (X on gamepads, SPACE on keyboards) or Grapple (A on gamepads, E on keyboards). It no longer matters whether the buttons are tapped or held.

Fixes

  • AI: Fixed AI not interrupting pinfall and submission attempts in first fall matches.
  • Match: Fixed match never ending in case a human player takes over control of a wrestler while entering the match.
  • Moves: Fixed wrestlers rotating back to their original facing after perfoming a Body Press Throw.

0.14.20 – Countering Update

Released: May 19, 2024

This update changes countering so that the button press must be timed rather that the button just be held.

Additions

  • Options: Added the Counter Feedback setting that displays a message whether the Block button was pressed too early, too late, too often or (close to) perfectly when attempting a counter. It is also available in the pause menu.

Changes

  • Counters: Countering moves and grapples is now largely affected by timing the press of the Block button (LT on gamepads, C on keyboards) correctly.
    • While a move is executed, there are one or more "sweet spots" that depend on the move at which a counter is possible (e.g., right after going into a standing head scissors for a powerbomb, or at the peak after lifting them up for the powerbomb).
    • The shorter the time between the sweet spot and the press of the button, the higher the chance becomes to successfully counter. Mashing the button is penalized.
    • Successful counters also depend on the momentum of the involved wrestlers.
    • More details can be found in the manual on counters.
    • The system also applies to grapples that are being initiated.
    • In netplay, the ping of connected players is respected.
  • Tutorial: The tutorial has been updated for the new countering mechanics. During the countering lesson, the Counter Feedback setting is enforced.

Fixes

  • CAW: Fixed artifacts when trying to paint stamps on some hairstyles, particularly if they are mirrored.
  • CAW: Fixed UV maps of female muscle shirt and tank top so painting stamps on them no longer creates artifacts.
    • When loading wrestlers with in Create-A-Wrestler mode, any existing paintjobs on these particular attires may have to be re-done.
  • Flying Moves: Fixed some flying moves not working when the affected directions were held.

0.14.19 – Modding Update #1

Released: April 14, 2024

This update introduces the first modding featuring to CPW, making it possible to add custom stamps and overlay textures to Create-A-Wrestler mode. This comes with other minor improvements.

Modding

  • Content: Overlay textures (diffuse and normal maps) and stamps can now be imported from files and the Steam Workshop.
    • They can be imported directly to a created wrestler. See the manual on Importing Content for more information
    • You can also create content packs with overlay textures and stamps and share them on the Steam Workshop for others to use! See the manual on Content Packs for more information and an example.

Additions

  • Content: The main menu will now show a message next to the Content button if new content has been installed (e.g., from the Steam Workshop). In the Content menu, new entries are highlighted.
    • The first time after updating the game to this version, previously deactivated content is treated as new content even if it is not actually newly installed.

Changes

  • CAW: Overlay textures are now selected from a grid similar to stamps and organized into categories. This also allows selecting any clothing texture for hair, or any hair texture for clothing.
  • CAW: Stamps are now organized into categories.
  • CAW: When opening the stamp selection, the currently active stamp is now selected by default.

Fixes

  • AI: Fixed AIs that are in a hurry running at the apron from very steep angles when already close to it, making them unable to slide in.

Technical

  • AI: Updated the pathfinding backend.
  • Engine: Updated Unity (to 2022.3.21).

0.14.18

Released: March 17, 2024

This minor update improves various gameplay aspects, particularly allowing to turn opponents to face you as well as more intuitive move rotation that allows you to aim for stuff!

Note that the binding for move rotation has changed from Right Stick to Left Stick.

Additions

  • Actions: Grappling an opponent from a side will now turn them around facing you, creating the opportunity for a lock-up or grapple.
  • Animation: When pressing down the Grapple button, a "charging" animation is now played while holding it to give immediate feedback.

Changes

  • AI: Reworked the AI's way to dispatch input so that they can no longer "hold" buttons instantly but take as much time as an actual controller would.
  • Animation: Updated several animations for proper transitioning from the new grapple charging animation.
  • Damage: Dizziness is no longer completely reset when receiving damage while already dizzy. This should reduce the time spent on the ground while being attacked.
    • Heavy damage (e.g., from chairs or running/flying moves) will now increase the remaining dizziness time by 25% (but at most reset it).
    • Weak damage (e.g., from stomps) will no longer affect the remaining dizziness timer at all.
  • Damage: Weak damage can no longer cause a wrestler to go dizzy.
  • Input: Move rotation has been changed to aim into a direction.
    • When slamming or throwing an opponent or similar, they will be slammed into the held direction.
    • For flying moves that allow rotation (e.g., the Frog Splash), the wrestler will rotate to face the held direction.
  • Input: Move rotation has been rebound to the left stick (WASD un keyboards).
  • Input: When grappling into the nothing, control is now given back earlier during the animation.
  • Irish Whip: Irish Whips are now available from lock-ups (with a 10% higher counter chance).
  • Irish Whip: Irish Whips now have move rotation enabled, allowing to choose the direction at which to launch the opponent.

Fixes

  • AI: Fixed AI insisting on completing a navigation link (e.g., climbing ropes) even when that failed. This should fix cases of AI wrestlers ghostwalking into walls.
  • Input: Fixed grapple binding from crouching to behave the same way as when standing.

0.14.17

Released: February 23, 2024

This patch addresses miscellaneous issues.

Changes

  • Menus: Added a hint on the Wrestler Select screen that you can hold Y (R on keyboards) to randomize all following selections.
  • Menus: In the Wrestler Select screen, holding B (ESC on keyboards) now unselects all wrestlers at once and goes to the previous screen.
  • Moves: Disabled depenetration for several moves once letting loose: Back Drop, Body Slam, German Suplex, Powerbomb, Suplex.
  • Moves: The Back Drop now has the victim's position adjusted to the instigator's height and slows down for heavier victims.

Fixes

  • Matches: Fixed the countdown appearing sometimes even after the last participant has entered. This caused an internal loop that would never allow the match to end.
  • Menus: Fixed Attendance being unselectable when entering the Arena Setup screen.
  • Netplay: Fixed an error preventing that the same wrestler can be loaded up multiple times at the beginning of a match, causing connecting players to time out. This problem was specific to network games.

  • Physics: Fixed wrestlers occasionally being warped back to the center of the ring in the Training Gym due to overly strict world bounds.

0.14.16

Released: February 4, 2024

This patch addresses performance problems related to having many wrestlers created and/or installed.

Changes

  • Performance: Fixed full-body renders of wrestlers being kept in memory at all times, potentially causing the system to run out of memory if the roster is very large. Renders are now loaded on-demand, which may cause very brief delays in the wrestler selection as a trade-off. As a side effect, this change should also lower the game's startup time.

0.14.15 – AI Customization

Released: January 27, 2024

This update adds some customization of the AI's behaviour, allows having matches in the training gym and addresses a variety of other issues.

Additions

  • Menus: Added an arena selection that allows choosing from the default arena and the training gym.
  • Menus: Added a Custom AI mode that can be selected in the Player Setup screen and allows for tweaking some AI parameters via the Customize menu.
    • Counters – Scales the overall AI counter success chance.
    • Striking / Grappling – Tweaks the fighting style of the AI.
    • Decisions – Sets how fast or slow the AI takes to decide what to do next between actions.

Changes

  • AI: No longer attempts to block running strikes but will instead dodge.
  • AI: When outside and in a hurry (e.g., due to an impending count-out), AI will now run towards the ring even when close to it.
  • Arenas: The Training Gym has undergone some changes to allow for entrances.
  • Counters: To an extent, the chance of successful counters now scaled with the wrestler's Energy. This should make counters less common towards the end of the match.
  • Dodge: The dodge animation speed now depends on the wrestler's Speed attribute and current condition.
  • Grapple: Sanitized grapple and lock-up positioning.
  • Moves: Disabled depenetration for Suplex once the victim is lifted.
  • Menus: When going back from the ready screen, only the last wrestler is unselected now and no longer all.
  • Netplay: The match join timeout time has been increased and scales with the number of wrestlers to be loaded.
  • Reactions: Heavy strikes now interrupt lock-ups, grapples and ongoing moves.
  • Settings: Settings are now saved in the file Preferences.json in the game's data directory and no longer in the Windows registry.
  • Settings: The Entrances setting from the arena setup is now memorized between game sessions.

Fixes

  • CAW: Fixed negative weights being possible by setting an absolute minimum weight of 30 kg (~66 lbs).
  • Input: Fixed grappling, striking and running input being accepted prematurely while standing up, causing unintendedly rough transitions.
  • Match Setup: Fixed the result of matches declared unsanctioned being counted anyway.
  • Menus: Fixed back button in the ready screen being unclickable if there are many wrestler renders showing.
  • Menus: Fixed ring names not being localized.
  • Netplay: Ensure that connecting players receive a remote controller after joining. This should fix cases where joining players cannot control anything.

0.14.14

Released: January 5, 2024

This patch fixes ground move warping and a few other things.

Changes

  • Reactions: Introduced a minimum velocity in addition to minimum impulse for a ragdoll to cause a strike when hitting another wrestler.
    • This should mitigate issues handling really heavy wrestlers when they are grounded.

Fixes

  • AI: Fixed AI potentially getting stranded on the apron when in a navigation behaviour (e.g., eliminated wrestlers leaving the arena).
  • AI: Fixed AI sometimes still getting stuck in a loop attempting to drag an opponent.
  • Physics: Fixed scheduled collision enabling overriding any disabling that occurred meanwhile (and vice versa).
    • This was the root cause for a lot of unwanted warping and displacement affecting mostly ground moves (due to the timing), including the infamous Camel Clutch warp.
  • Menus: Fixed match result screen showing after making changes in the Content screen when a match has been finished earlier in the same game session.

0.14.13

Released: January 4, 2024

This patch contains some critical fixes.

Fixes

  • Netplay: Fixed online matches being invisible.
  • Steam Workshop: Fixed only the first 50 shared Workshop items having their share information correctly displayed.

0.14.12

Released: January 2, 2024

This patch contains some AI hotfixes.

Changes

  • AI: Made the AI slightly more pessimistic about pinfalls. This should cause them to stop dragging around rather healthy opponents.
  • AI: Adjusted the AI's way of determining whether an opponent is near the ropes and should be dragged towards the center of the ring.

Fixes

  • AI: Fixed the AI still freezing at times trying to drag their opponents to the center of the ring.

0.14.11

Released: January 1, 2024

This patch tweaks the camera, adds a camera angle setting to the pause menu, reduces the Energy loss when receiving damage, adds QOL features to the Content screen and fixes bugs.

Additions

  • Content Screen: Added a button to activate or deactivate all content.
  • Settings: Added the Camera Angle setting to the pause menu.

Changes

  • Arena: Removed the Christmas trees from the stage.
  • Camera: Various improvements regarding the camera.

    • It is now allowed to fly along the foward axis to better follow the action.
    • Its flight speed has been increased.
    • The FOV computation has been reworked from the ground up.
  • CAW: Adjusted the lower limit for the Feet Length morph so feet won't go inside themselves anymore.

  • Content Screen: Navigating left from any list entry will now immediately jump to the Apply button.
  • Pinfall: Tweaked the influence of Stats on pinfall outcome and reduced random adjustment.

    • Pinfalls are no longer be possible at full health.
  • Stats: Lowered the maximum amount of Energy loss when receiving damage.

Fixes

  • AI: Fixed some details about AI handling links (e.g., apron, barricades) and implemented a watchdog that will get an AI out of walking straight into one direction should traversal fail somehow.
  • AI: Fixed AI freezing when deciding to drag the opponent to the ring center while outside the ring.
  • Collision: Fixed sorrounding collisions causing wrestlers to be placed apart for Boston Crab, Camel Clutch and mounting.

0.14.10

Released: December 28, 2023

This patch adds apron side punches, fixes a number of bugs and improves plenty of situations where wrestlers are inexplicably immune to strikes and grapples.

Additions

  • Apron: Added punches to the side. These are used when striking at targets that are also the same apron next to a wrestler.
  • CAW: Added value displays next to sliders.

Changes

  • AI: After a low randomized number of ground attacks, the AI will stop going for more for a few seconds. This should mitigate stomp loops.
  • Apron: After receiving a certain amount of damage, similar to sitting or in a corner, wrestlers will now ragdoll from the apron.
  • CAW: Rearranged the attributes so they are in the same order as they are shown in the wrestler selection.
  • Counter: Changed how wrestler stats influence a wrestler's counter score: Energy and Momentum now the same influence, the influence of Health has been lowered somewhat.
  • Counter: Decreased the maximum chance of a successful counter.
  • Counter: Skill now influences the counter scores.
    • It is easier to counter moves of less skilled wrestlers and vice versa.
  • Grapple: Performing a weak strike no longer grants grapple immunity at all.
  • Input: Changed lock-up and grapple triggers to how they were before beta 0.11.0:
    • Entering a lock-up is now done by tapping A (E on keyboards).
    • Entering a grapple is now done by holding A (E on keyboards).
    • Quick grapple moves have been moved to holding B (R on keyboards), though this may not be permanent.
  • Pace: Increased wrestler base acceleration by 33%.
  • Pace: Sped up the front and back grapple entering animations by 25%.
  • Pace: Sped up the stair stepping animations by 25%.
  • Reactions: Reduced or removed strike and grapple immunity in several situations where it used to span the entire animation.
    • Climbing in or out of the ring.
    • Climbing up or down an apron.
    • Climbing the top turnbuckle.
    • Climbing onto the stage.
    • Jumping onto a barricade.
    • Picking up, placing or throwing a weapon.
  • Reactions: Removed complete strike immunity for a half second following climbing an apron.
  • Stats: A fraction of incoming damage determined by a wrestler's Health is now also applied to their Energy.

Fixes

  • AI: Fixed AI prematurely aborting any attempt to drag their victim towards the center of the ring prior to going for a pinfall, and sometimes not even considering it.
  • AI: Fixed AI not attacking wrestlers on a barricade or jump-ready on the stage.
  • Corner: Fix corner occupation not cleared when prematurely exiting a climb animation (e.g., due to ragdolling), causing the corner to become unclimbable by others.
  • Corner: Implemented a regular check to make sure that wrestlers who are believed to occupy a corner are actually there. This should fix corners becoming impossible to climb if anything goes wrong.
  • Count-Out: Fixed eliminated wrestlers potentially still being counted out.
  • Elimination: Fixed non-ragdolling wrestlers being eliminated prematurely in some situations.
  • Flying Moves: When performing a flying move while holding a weapon, that weapon is now ignored for mid-air collision detection, which caused the wrestler to instantly ragdoll for some moves.
  • Reactions: Fixed wrestlers being immune to strikes when sitting on a barricade or jump-ready on the stage.
  • Rules: Fixed the match continuing after everyone has been eliminated and the last participant enters after.

0.14.9

Released: December 24, 2023

This patch mainly fixes the AI ceiling stare bug, some AI stupidity regarding weapons and applies some conservative pace changes.

Changes

  • AI: When trying to enter the ring with a larger weapon, if the target is ragdolling or far enough away, AI will now place the weapon inside the ring and go for it once inside the ring.
  • AI: Will no longer leave or enter the ring just to get a weapon that they cannot traverse the apron with.
  • CAW: Removed the obsolete Up/Down morph that could make wrestlers float or sink in the ground.
    • ℹ Created wrestlers have to be loaded and saved again in order to ground them.
  • Grapple: Increased the distance from which grappling is possible (from 85% to 93.5% of the combined reach).
  • Grapple: Increased the field of view angle from which grappling is possible (from 105° to 120°).
  • Pace: Increased the base turn speed of wrestlers (from 180°/s to 225°/s).
  • Pace: Made state transition movement and rotation faster overall.
  • Tutorial: Additional coaches are now "hard-spawned" for targeting lessons. This may cause a brief lag spike, but that's better than having to wait for a few seconds.
  • Tutorial: When coaches are despawned, it is now ensure that the player has a target afterwards.

Fixes

  • AI: Fixed AI ending up targeting themselves in some scenarios, causing them to stand idle and look at the ceiling.

0.14.8

Released: December 23, 2023

This version addresses a first few bugs.

Changes

  • Steam: Disabled Steam Input by default. Unless absolutely needed for some reason, it is recommended to leave Steam Input disabled for now until issues caused by it have been addressed. See Known Bugs for details.

Fixes

  • CAW: Fixed gamepads going lost when entering the Entrances menu.
  • Menus: Fixed the Invite … button showing even if no Steam match is being hosted.
  • Taunts: Fixed glitches caused by trying to use the D-Pad Right taunt (which was a leftover debugging function). It is the same as D-Pad Left for now.

0.14.7

Released: December 22, 2023

This is the inargual version of Casual Pro Wrestling when it released into Early Access.