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Changelog

This page documents changes made to Casual Pro Wrestling by version.

The version history currently begins at the Early Access version 0.14.7. Beta changelogs may be added at some point.

0.14.19 – Modding Update #1

Released: April 14, 2024

This update introduces the first modding featuring to CPW, making it possible to add custom stamps and overlay textures to Create-A-Wrestler mode. This comes with other minor improvements.

Modding

  • Content: Overlay textures (diffuse and normal maps) and stamps can now be imported from files and the Steam Workshop.
    • They can be imported directly to a created wrestler. See the manual on Importing Content for more information
    • You can also create content packs with overlay textures and stamps and share them on the Steam Workshop for others to use! See the manual on Content Packs for more information and an example.

Additions

  • Content: The main menu will now show a message next to the Content button if new content has been installed (e.g., from the Steam Workshop). In the Content menu, new entries are highlighted.
    • The first time after updating the game to this version, previously deactivated content is treated as new content even if it is not actually newly installed.

Changes

  • CAW: Overlay textures are now selected from a grid similar to stamps and organized into categories. This also allows selecting any clothing texture for hair, or any hair texture for clothing.
  • CAW: Stamps are now organized into categories.
  • CAW: When opening the stamp selection, the currently active stamp is now selected by default.

Fixes

  • AI: Fixed AIs that are in a hurry running at the apron from very steep angles when already close to it, making them unable to slide in.

Technical

  • AI: Updated the pathfinding backend.
  • Engine: Updated Unity (to 2022.3.21).

0.14.18

Released: March 17, 2024

This minor update improves various gameplay aspects, particularly allowing to turn opponents to face you as well as more intuitive move rotation that allows you to aim for stuff!

Note that the binding for move rotation has changed from Right Stick to Left Stick.

Additions

  • Actions: Grappling an opponent from a side will now turn them around facing you, creating the opportunity for a lock-up or grapple.
  • Animation: When pressing down the Grapple button, a "charging" animation is now played while holding it to give immediate feedback.

Changes

  • AI: Reworked the AI's way to dispatch input so that they can no longer "hold" buttons instantly but take as much time as an actual controller would.
  • Animation: Updated several animations for proper transitioning from the new grapple charging animation.
  • Damage: Dizziness is no longer completely reset when receiving damage while already dizzy. This should reduce the time spent on the ground while being attacked.
    • Heavy damage (e.g., from chairs or running/flying moves) will now increase the remaining dizziness time by 25% (but at most reset it).
    • Weak damage (e.g., from stomps) will no longer affect the remaining dizziness timer at all.
  • Damage: Weak damage can no longer cause a wrestler to go dizzy.
  • Input: Move rotation has been changed to aim into a direction.
    • When slamming or throwing an opponent or similar, they will be slammed into the held direction.
    • For flying moves that allow rotation (e.g., the Frog Splash), the wrestler will rotate to face the held direction.
  • Input: Move rotation has been rebound to the left stick (WASD un keyboards).
  • Input: When grappling into the nothing, control is now given back earlier during the animation.
  • Irish Whip: Irish Whips are now available from lock-ups (with a 10% higher counter chance).
  • Irish Whip: Irish Whips now have move rotation enabled, allowing to choose the direction at which to launch the opponent.

Fixes

  • AI: Fixed AI insisting on completing a navigation link (e.g., climbing ropes) even when that failed. This should fix cases of AI wrestlers ghostwalking into walls.
  • Input: Fixed grapple binding from crouching to behave the same way as when standing.

0.14.17

Released: February 23, 2024

This patch addresses miscellaneous issues.

Changes

  • Menus: Added a hint on the Wrestler Select screen that you can hold Y (R on keyboards) to randomize all following selections.
  • Menus: In the Wrestler Select screen, holding B (ESC on keyboards) now unselects all wrestlers at once and goes to the previous screen.
  • Moves: Disabled depenetration for several moves once letting loose: Back Drop, Body Slam, German Suplex, Powerbomb, Suplex.
  • Moves: The Back Drop now has the victim's position adjusted to the instigator's height and slows down for heavier victims.

Fixes

  • Matches: Fixed the countdown appearing sometimes even after the last participant has entered. This caused an internal loop that would never allow the match to end.
  • Menus: Fixed Attendance being unselectable when entering the Arena Setup screen.
  • Netplay: Fixed an error preventing that the same wrestler can be loaded up multiple times at the beginning of a match, causing connecting players to time out. This problem was specific to network games.

  • Physics: Fixed wrestlers occasionally being warped back to the center of the ring in the Training Gym due to overly strict world bounds.

0.14.16

Released: February 4, 2024

This patch addresses performance problems related to having many wrestlers created and/or installed.

Changes

  • Performance: Fixed full-body renders of wrestlers being kept in memory at all times, potentially causing the system to run out of memory if the roster is very large. Renders are now loaded on-demand, which may cause very brief delays in the wrestler selection as a trade-off. As a side effect, this change should also lower the game's startup time.

0.14.15 – AI Customization

Released: January 27, 2024

This update adds some customization of the AI's behaviour, allows having matches in the training gym and addresses a variety of other issues.

Additions

  • Menus: Added an arena selection that allows choosing from the default arena and the training gym.
  • Menus: Added a Custom AI mode that can be selected in the Player Setup screen and allows for tweaking some AI parameters via the Customize menu.
    • Counters – Scales the overall AI counter success chance.
    • Striking / Grappling – Tweaks the fighting style of the AI.
    • Decisions – Sets how fast or slow the AI takes to decide what to do next between actions.

Changes

  • AI: No longer attempts to block running strikes but will instead dodge.
  • AI: When outside and in a hurry (e.g., due to an impending count-out), AI will now run towards the ring even when close to it.
  • Arenas: The Training Gym has undergone some changes to allow for entrances.
  • Counters: To an extent, the chance of successful counters now scaled with the wrestler's Energy. This should make counters less common towards the end of the match.
  • Dodge: The dodge animation speed now depends on the wrestler's Speed attribute and current condition.
  • Grapple: Sanitized grapple and lock-up positioning.
  • Moves: Disabled depenetration for Suplex once the victim is lifted.
  • Menus: When going back from the ready screen, only the last wrestler is unselected now and no longer all.
  • Netplay: The match join timeout time has been increased and scales with the number of wrestlers to be loaded.
  • Reactions: Heavy strikes now interrupt lock-ups, grapples and ongoing moves.
  • Settings: Settings are now saved in the file Preferences.json in the game's data directory and no longer in the Windows registry.
  • Settings: The Entrances setting from the arena setup is now memorized between game sessions.

Fixes

  • CAW: Fixed negative weights being possible by setting an absolute minimum weight of 30 kg (~66 lbs).
  • Input: Fixed grappling, striking and running input being accepted prematurely while standing up, causing unintendedly rough transitions.
  • Match Setup: Fixed the result of matches declared unsanctioned being counted anyway.
  • Menus: Fixed back button in the ready screen being unclickable if there are many wrestler renders showing.
  • Menus: Fixed ring names not being localized.
  • Netplay: Ensure that connecting players receive a remote controller after joining. This should fix cases where joining players cannot control anything.

0.14.14

Released: January 5, 2024

This patch fixes ground move warping and a few other things.

Changes

  • Reactions: Introduced a minimum velocity in addition to minimum impulse for a ragdoll to cause a strike when hitting another wrestler.
    • This should mitigate issues handling really heavy wrestlers when they are grounded.

Fixes

  • AI: Fixed AI potentially getting stranded on the apron when in a navigation behaviour (e.g., eliminated wrestlers leaving the arena).
  • AI: Fixed AI sometimes still getting stuck in a loop attempting to drag an opponent.
  • Physics: Fixed scheduled collision enabling overriding any disabling that occurred meanwhile (and vice versa).
    • This was the root cause for a lot of unwanted warping and displacement affecting mostly ground moves (due to the timing), including the infamous Camel Clutch warp.
  • Menus: Fixed match result screen showing after making changes in the Content screen when a match has been finished earlier in the same game session.

0.14.13

Released: January 4, 2024

This patch contains some critical fixes.

Fixes

  • Netplay: Fixed online matches being invisible.
  • Steam Workshop: Fixed only the first 50 shared Workshop items having their share information correctly displayed.

0.14.12

Released: January 2, 2024

This patch contains some AI hotfixes.

Changes

  • AI: Made the AI slightly more pessimistic about pinfalls. This should cause them to stop dragging around rather healthy opponents.
  • AI: Adjusted the AI's way of determining whether an opponent is near the ropes and should be dragged towards the center of the ring.

Fixes

  • AI: Fixed the AI still freezing at times trying to drag their opponents to the center of the ring.

0.14.11

Released: January 1, 2024

This patch tweaks the camera, adds a camera angle setting to the pause menu, reduces the Energy loss when receiving damage, adds QOL features to the Content screen and fixes bugs.

Additions

  • Content Screen: Added a button to activate or deactivate all content.
  • Settings: Added the Camera Angle setting to the pause menu.

Changes

  • Arena: Removed the Christmas trees from the stage.
  • Camera: Various improvements regarding the camera.

    • It is now allowed to fly along the foward axis to better follow the action.
    • Its flight speed has been increased.
    • The FOV computation has been reworked from the ground up.
  • CAW: Adjusted the lower limit for the Feet Length morph so feet won't go inside themselves anymore.

  • Content Screen: Navigating left from any list entry will now immediately jump to the Apply button.
  • Pinfall: Tweaked the influence of Stats on pinfall outcome and reduced random adjustment.

    • Pinfalls are no longer be possible at full health.
  • Stats: Lowered the maximum amount of Energy loss when receiving damage.

Fixes

  • AI: Fixed some details about AI handling links (e.g., apron, barricades) and implemented a watchdog that will get an AI out of walking straight into one direction should traversal fail somehow.
  • AI: Fixed AI freezing when deciding to drag the opponent to the ring center while outside the ring.
  • Collision: Fixed sorrounding collisions causing wrestlers to be placed apart for Boston Crab, Camel Clutch and mounting.

0.14.10

Released: December 28, 2023

This patch adds apron side punches, fixes a number of bugs and improves plenty of situations where wrestlers are inexplicably immune to strikes and grapples.

Additions

  • Apron: Added punches to the side. These are used when striking at targets that are also the same apron next to a wrestler.
  • CAW: Added value displays next to sliders.

Changes

  • AI: After a low randomized number of ground attacks, the AI will stop going for more for a few seconds. This should mitigate stomp loops.
  • Apron: After receiving a certain amount of damage, similar to sitting or in a corner, wrestlers will now ragdoll from the apron.
  • CAW: Rearranged the attributes so they are in the same order as they are shown in the wrestler selection.
  • Counter: Changed how wrestler stats influence a wrestler's counter score: Energy and Momentum now the same influence, the influence of Health has been lowered somewhat.
  • Counter: Decreased the maximum chance of a successful counter.
  • Counter: Skill now influences the counter scores.
    • It is easier to counter moves of less skilled wrestlers and vice versa.
  • Grapple: Performing a weak strike no longer grants grapple immunity at all.
  • Input: Changed lock-up and grapple triggers to how they were before beta 0.11.0:
    • Entering a lock-up is now done by tapping A (E on keyboards).
    • Entering a grapple is now done by holding A (E on keyboards).
    • Quick grapple moves have been moved to holding B (R on keyboards), though this may not be permanent.
  • Pace: Increased wrestler base acceleration by 33%.
  • Pace: Sped up the front and back grapple entering animations by 25%.
  • Pace: Sped up the stair stepping animations by 25%.
  • Reactions: Reduced or removed strike and grapple immunity in several situations where it used to span the entire animation.
    • Climbing in or out of the ring.
    • Climbing up or down an apron.
    • Climbing the top turnbuckle.
    • Climbing onto the stage.
    • Jumping onto a barricade.
    • Picking up, placing or throwing a weapon.
  • Reactions: Removed complete strike immunity for a half second following climbing an apron.
  • Stats: A fraction of incoming damage determined by a wrestler's Health is now also applied to their Energy.

Fixes

  • AI: Fixed AI prematurely aborting any attempt to drag their victim towards the center of the ring prior to going for a pinfall, and sometimes not even considering it.
  • AI: Fixed AI not attacking wrestlers on a barricade or jump-ready on the stage.
  • Corner: Fix corner occupation not cleared when prematurely exiting a climb animation (e.g., due to ragdolling), causing the corner to become unclimbable by others.
  • Corner: Implemented a regular check to make sure that wrestlers who are believed to occupy a corner are actually there. This should fix corners becoming impossible to climb if anything goes wrong.
  • Count-Out: Fixed eliminated wrestlers potentially still being counted out.
  • Elimination: Fixed non-ragdolling wrestlers being eliminated prematurely in some situations.
  • Flying Moves: When performing a flying move while holding a weapon, that weapon is now ignored for mid-air collision detection, which caused the wrestler to instantly ragdoll for some moves.
  • Reactions: Fixed wrestlers being immune to strikes when sitting on a barricade or jump-ready on the stage.
  • Rules: Fixed the match continuing after everyone has been eliminated and the last participant enters after.

0.14.9

Released: December 24, 2023

This patch mainly fixes the AI ceiling stare bug, some AI stupidity regarding weapons and applies some conservative pace changes.

Changes

  • AI: When trying to enter the ring with a larger weapon, if the target is ragdolling or far enough away, AI will now place the weapon inside the ring and go for it once inside the ring.
  • AI: Will no longer leave or enter the ring just to get a weapon that they cannot traverse the apron with.
  • CAW: Removed the obsolete Up/Down morph that could make wrestlers float or sink in the ground.
    • ℹ Created wrestlers have to be loaded and saved again in order to ground them.
  • Grapple: Increased the distance from which grappling is possible (from 85% to 93.5% of the combined reach).
  • Grapple: Increased the field of view angle from which grappling is possible (from 105° to 120°).
  • Pace: Increased the base turn speed of wrestlers (from 180°/s to 225°/s).
  • Pace: Made state transition movement and rotation faster overall.
  • Tutorial: Additional coaches are now "hard-spawned" for targeting lessons. This may cause a brief lag spike, but that's better than having to wait for a few seconds.
  • Tutorial: When coaches are despawned, it is now ensure that the player has a target afterwards.

Fixes

  • AI: Fixed AI ending up targeting themselves in some scenarios, causing them to stand idle and look at the ceiling.

0.14.8

Released: December 23, 2023

This version addresses a first few bugs.

Changes

  • Steam: Disabled Steam Input by default. Unless absolutely needed for some reason, it is recommended to leave Steam Input disabled for now until issues caused by it have been addressed. See Known Bugs for details.

Fixes

  • CAW: Fixed gamepads going lost when entering the Entrances menu.
  • Menus: Fixed the Invite … button showing even if no Steam match is being hosted.
  • Taunts: Fixed glitches caused by trying to use the D-Pad Right taunt (which was a leftover debugging function). It is the same as D-Pad Left for now.

0.14.7

Released: December 22, 2023

This is the inargual version of Casual Pro Wrestling when it released into Early Access.